Thread: new project
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# 53 15-03-2008 , 07:49 PM
arran's Avatar
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Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
well - no updates at the moment as i'm having a few problems when i assign my normal map in maya.

i started a thread a couple of days ago,

https://forum.simplymaya.com/showthre...threadid=29292

but as no one has responded i thought i would post it here too.

basically i create a low poly version of my model in zbrush which i export to maya. i then create a 2k texture, open zmapper, choose the maya tangent node best quality configuration and export the map.

in maya i import the object and assign the psd file to the bump node making sure to change it to tangent space normals.

as you can see i'm getting some really weird bending and contour type lines on the model.

Any ideas what's causing this?

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