Thread: ***TOPOLOGY***
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# 82 28-02-2007 , 12:59 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
The odd tri or n gon in the right place dosent make much of a difference. I personally try to keep it to all quads, just for ease of uving etc etc.

On another note, prior to maya 8 Mental ray wouldent render a sub D form a tri or a n-gon


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