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# 8 11-07-2010 , 02:32 AM
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Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
np mate, that's what Simply Maya is all about, "Helping each other out". I went ahead and modeled it for you so you could see how I would do it (not that it's the best way). I didn't want to spend much time on it otherwise I would have edited it some more according to the red lines I put. After I modeled it and smoothed it, I noticed that the small holes weren't perfectly smooth on the outer rim. I think if you do the edges like the red lines, it would make it perfect. Anyway, I hope that helps.

If you want, I can email you the file that way you can examine it better. Just let me know.

Tip: After I modeled it, I created cylinders to put in the holes. Then I did a smooth preview and in the top view, I tweaked the vertices so that the holes fit snuggly around the cylinders. Then I went back into perspective view and tweaked any verts that needed re-aligned in the Y direction.

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