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# 1 29-04-2003 , 10:24 PM
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Join Date: Nov 2002
Posts: 2

My first Maya model (lowpoly samurai)

Hi,

I have wanted to do a game character for a while and have finally got off my butt and started. I would like some opinions about how I can improve, what I'm doing wrong that kind of thing.

It is about 2300 polys at the moment. (Triangulated). But I know that are some places where there is alot of wasted geometry. Like the back of the boots which you can't see anyway.

It is still in 9 parts as I have not stitched it together yet.

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