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# 1 28-10-2003 , 08:23 PM
Exdaix's Avatar
Registered User
Join Date: Oct 2003
Location: Near Philadelphia, PA, USA
Posts: 51

Grouping Polys, Skeltons, and IK's

I have a crab leg I need to duplicate and rotate a little to make the 6 leggs of a Blue Crab. I have the one leg finished, with it's skeleton, and an IK handle to make the leg bend (I have the skeleton in a Rigid Bind to the polygons.). The only problem I have is that I cannot seem to get everyone to behave when I rotate.

I put all 3 of the pieces (polys, skeleton, and IK) in an empty group, but when I try to rotate the group, the polygon leg rotates like 2X faster than the skeleton and it's IK handle.

Anyone have a remedy for this? I would really like to have my skeleton and such to move with my legs to make animation easy. I can attach screenshots later if needed to clarify my point.


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