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# 2 12-01-2007 , 05:06 AM
Registered User
Join Date: Sep 2006
Location: NY
Posts: 208
I've ran intothis issue, too. It turned out to be quite a pain. I tried many different techniques, and ended up just doing a Poly Sphere and sculpting it. It took too long, and it turned out to be a huge waste of geometry because of the amount of polys. But, if you don't mind that, then that's the easiest way I found.


Eric Tacti
3D Artist