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# 8 26-09-2008 , 01:37 AM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
I agree with Jay there, I deleted your lights and used a spotlight and added a poly plane in the back with a gray surface shader. The problem was with your mia_material raytrace settings, you needed to boost the max trace depth in the advanced refraction section, otherwise you could have jacked up the raytrace render settings and nothing would have changed. Also the render settings were crazy for testing, that resolution was insane :x

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- Genny
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