Thread: Maya to Zbrush
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# 3 11-10-2009 , 09:56 AM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
Posts: 3,125
is your model all in polygons?

if your model is all in polygons then all you should need to do is export selection as obj, then import obj to zbrush.




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D