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# 3 15-09-2004 , 10:48 AM
Registered User
Join Date: Sep 2004
Posts: 8
the maya node system is basically a collection of different items (nodes) that you can link together, say for example if you wanted a bump map on a texture then you would first of all create the relevent material (i.e. a blinn or lambert etc) and then link the bump value to a texture. The power of maya's hypergraph lies in the fact that you can link almost any attribute to any texture/utility/shader etc. once you get into it you'll be fine.

about mental ray, i don't use it at all, i've found a way of getting nearly the same quality without the long render times. (BUT IT'S A SECRET) lol