View Single Post
# 1 24-06-2005 , 05:51 PM
Subscriber
Join Date: Mar 2003
Location: Manchester UK
Posts: 159

Plastic Transparent shader

Hi,
I'm trying to create a syringe model in Maya and am struggling trying to recreate the shaders.
To get Plastic type materials, do I use a blinn with the reflectons down or a Phong or what?

The 'Real' problem I'm having is tring to recreate the shader for the transparent body.... I have tried modyfiying a Glass shader, but couldn't get it right, then tried a white blinn with transparency up, but none of them look correct...

I'm just wondering if someone can point me in the right direction here....
Regards Scraggy