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# 19 04-03-2011 , 10:19 AM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
Posts: 3,125
I tried again and left the surface live and it still didn't work...
I'm really confuzzled about this....

whilst I can't seem to get the curves used for extruding I can use them for animation paths, which means I can use the animation snap shot

So I used an animation snapshot to make the wooden planks on one of the bridges. Turned out fine, but there was something really odd going on at the end where extra objects started appearing.
I deleted them which is a hack solution... it doesn't solve the actual problem...
I don't know what happened, but there is a screen shot below of a simpler situation where a cylinder is used for animation snapshots along a curve that was made live along a surface. As you can see there are extra cylinders at the end that go between what should be evenly spaced cylinders.
I thought at first the animation wasn't linear and that's why there is an increase of cylinders at the end... the animation curve in the Graph Editor shows it's linear... I don't ever remember this happening in the past....

I tried making rope using the same technique but had a clover shaped curve rotate along a motion path.
I lofted between curves and started playing with the rotation amount and the increment in the snapshot. eventually it got to the point where the rope just cut off and stopped being made of geometry and started being made of invisible...



EDIT: interesting development. the surface curves have to be duplicated with Edit Curves > Duplicate Surface Curves.
now all that remains is the animation snapshot issue...
Also I wouldn't be sticking with geometry rope, I'll do it in a more efficient way, I just thought it would be interesting to see what would happen if I did it with animation snapshots and lofting

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that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
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Last edited by Chirone; 04-03-2011 at 10:30 AM.