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# 1 06-03-2006 , 10:34 AM
j5ive's Avatar
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Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752

Problems with body shape...

I'm currently making a high poly char that I will normal map for gaming purposes. ( well that is the idea :p ) MY question is, I am struggling to make the char look real, in the way that the clothes do not look natural, ie fall and sag but just sit there and I think i have lost some body shape trying to make this happen. How do you normally go about making a char with clothes on? Do you model the whole char 'naked' so you can see the correct topology from the beginning, then model the clothes above the 'naked' model, or do you just model the visible body and create the clothes?

Please advise as I doubt there is much call for naked models in todays games, :bow:


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