Thread: Uv mapping woes
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# 1 08-07-2007 , 11:27 AM
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Join Date: Mar 2007
Posts: 1,055

Uv mapping woes

Hi,

this is my second attempt and the same thing is happening. I've created a map of this character's torso no problem. Now, I am trying to append to that a UV map of his groin region.

In the image, you can see that I have highlighted an edge of the map. The circle in scene view shows where this edge is on the character- where the torso starts to become the groin area. But as you can see, it is also highlighting several edges on the hand and leg. I've done it twice now, and taken care that I have only selected the correct faces, in the groin. If I select the UV in question, it is the same - it highlights around another 20 UVs, on the hand and foot.

What is happening? (I'm doing this from a tutorial, and following it closely. This is my second uv map, and all was going great until this).

cheers,

gubar.

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