Originally posted by ckyuk EDIT: - What do you mean by animate it? i.e. turbulance, magnitude, frequency, fall off, buoyancy, or cycle etc.. basically you could for instance apply it to a character's face and i twill make it wobble, or apply to a plane and might be able to create a procedural lava type mesh or simply act like a noise deformer, or apply it to a sphere and displace it like a peice of gum.. that sor to of animation good luck. :tup: the UI builder would be a very useful tool for any sort of project.