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# 1 24-08-2009 , 10:32 PM
n88tr's Avatar
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Join Date: Jul 2009
Location: Netherlands
Posts: 188

Is .FBX the best format for Maya to 3dsmax?

I have modeled some scenes for a client in Maya 2009 Unlimited but he and his artist team use 3dsMax to tweak stuff and UV map, etc. I .FBXed the stuff and emailed it to him but is that really the best conversion method?

We plan to do more work together in the future and I don't want to disappoint him and his team.

My work is just static models without any lighting, textures or animations in them.

Help please. Thank you.