Thread: Vertices order
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# 7 21-02-2006 , 10:17 PM
Velusion's Avatar
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Join Date: May 2004
Location: Utah, USA
Posts: 369
I think I know what you're saying , Vlad, but wrap deformers are very processor and memory intensive. I might try the muscle system included on the rigging disc from the Hyper-Real DVD set that Alias has available. This muscle system doesn't calculate the entire mesh. From what I remember from the DVD, it only calculated the affected vertices via a weight map that you paint. This way, you can use a "muscle" to deform an area of skin without having to deal with the rest of the skin being calculated.