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# 7 05-04-2007 , 11:29 AM
severinianthony's Avatar
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Join Date: May 2005
Location: United States
Posts: 513

Originally posted by kablink
Haha. I'm not a complete beginner. The question really was if you would have used polys or NURBS.

I'd use poly's for inorganic things such as an axe. The time(s) I would use NURBS would be on things that have smooth, continuous forms, such as living creatures or cars.

When an object is converted from NURBS to polys, it generates a hideous amount of faces, so it's not very game-friendly to model in NURBS. Not to mention that I think no game engines support/use any NURBS geometry; character, car, object/prop or otherwise.