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# 6 10-12-2009 , 12:28 AM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
To answer your question a model does not need to be a single unified piece of geometry like a single perfectly joined polygon.

Here is a model that I made that is basically polygon boxes and other primitive objects all stuck into each other. This is common for these type of models (see Kurt B's assault mech tut).

https://srv01.simply3dworld.com/showt...threadid=25308

That being said the topology should be clean (no floating verts, non-manifold geometry, co-planar faces, faces with zero surface area, etc. These are the things that cause Maya's tools to malfunction and others done the pipeline to want to put a hit contract out on you!


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 10-12-2009 at 12:32 AM.