View Single Post
# 3 01-02-2010 , 02:59 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
If you're using an mia_mat then you could just drop the transparency texture into the cutout opacity slot in the advanced section, if you are using another shader then you can create an mib_shadow shader and plug that into the shadow shader slot of the material's shading group, then plug your transparency texture into "Transp" slot of the shadow shader.

Attached Thumbnails

- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::