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# 5 05-06-2006 , 04:28 PM
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Join Date: Dec 2004
Posts: 203
Well mostly because I am new to how environment mapping works, so I am not sure if my method would be the best route. So that being said, let me clarify my end results of what I want.

What I want is to have a nice car paint color that has some nice specular color and reflections bouncing onto my car as well as having some decails such as stripes going down the middle of the car and have a number painted on the side doors. Now this could be a lot simpler if I was just going to render this as a display case, but what I am trying to do is bring it into Director 8.5 which be exported to shockwave. However, with shockwaves limitations, it does not support reflections. Do you have any ideas that could do to work around this?