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# 3 15-01-2007 , 06:25 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300

Originally posted by mr pix.

Personally, id rather model, 1 tile, and duplicate it a thousand times, but it depends on what your using it for.

I wouldent, not at all.

I'd use a bump map with a layered shader for the cement and the tiles so there are different material properties for each, your just using geometry for no real reason.

Depending on the level of realism, you can use a Grid texture in the procedural textures library, you can also use this as a bump and spec map.


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