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# 6 04-04-2006 , 06:39 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I personally don't recomend taking the weights down to 0, at least, not for a lot of points at once as it can be a hassle to make sure that they all DO get weighted properly and not end up with just partial weighting.

If that kilt slat is moving with the arm joint then what you need to do is replace the weight that is influencing it with the weight of the joints you DO want to influence it.

So, for example, if you want the part of the slat near the belt to stay with the pelvis, select the pelvis joint in the paint weights options list and paint over those two verts with 100% weight to over-write any influence from other joints.

You'd do the same with the bottom two verts with the hip joint or whatever joint you want affecting those verts.


-Mike
The Maya Toolbelt