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# 2 16-11-2005 , 01:15 PM
Lt Jim's Avatar
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Join Date: Sep 2004
Location: Queens, New York City
Posts: 367
Have you tried reassigning the default shader to the object? I know in at least one case my shader network got messed up.

Deleting UV's before mapping is never really a good idea, whatever the case! :-)

Not sure what the error means. If your material is just a plain Lambert, then something is probably wrong with your object. If it's a more complex shader (ie with bump maps, ramps, &c attached), then I'll wager it's your shader...

Good luck!

Carry on...


"Ad astra per aspera..."