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# 6 06-02-2007 , 11:44 AM
j5ive's Avatar
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Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752
It depends on the model itself, if it is 'loose' clothed then I will probably build it with the arms slightly bent forward, but with a 'tight' clothed character or one with arms/flesh showing I tend to build them arms straight to get the muscle definition correct, then bend them a touch forward when it is rigged ready for ik. I think this is a matter of personal preference rather than a generic workflow.


If you believe in telekinesis, raise my right hand.