Thanks for the encouragement vizion. I have added the neckpiece. I made it out of a nurbs plane that I pushed CVs on, then I created curves that I used to project onto the surface and then trim it. I did this three times, once for the front, once for the back part, then finally for the opening that the neck would go through. I am getting use to modeling with nurbs and enjoying it. They fit my needs well since I am modeling the armor in pieces. The pieces look to smooth I think, but hopefully I can add details such as the ridges they have through bump mapping. I can focus on the details later, including those little rivets that are in the armor connecting the pieces. Does anyone know how to get nurbs surfaces to have a nice angle for mirroring like I did? To give it a nice transition from one piece over to the mirrored piece? I did it by hand on these pieces, but is there a faster way? Thanks.