Thread: Suit of armor
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# 10 06-06-2003 , 03:01 AM
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Join Date: Mar 2003
Location: Central Florida
Posts: 102
Thanks for the encouragement vizion.

I have added the neckpiece. I made it out of a nurbs plane that I pushed CVs on, then I created curves that I used to project onto the surface and then trim it. I did this three times, once for the front, once for the back part, then finally for the opening that the neck would go through. I am getting use to modeling with nurbs and enjoying it. They fit my needs well since I am modeling the armor in pieces.

The pieces look to smooth I think, but hopefully I can add details such as the ridges they have through bump mapping. I can focus on the details later, including those little rivets that are in the armor connecting the pieces.

Does anyone know how to get nurbs surfaces to have a nice angle for mirroring like I did? To give it a nice transition from one piece over to the mirrored piece? I did it by hand on these pieces, but is there a faster way? Thanks.

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