Thread: Warrior
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# 147 07-01-2007 , 10:24 PM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
a better way to get good result from the SSS shader with final gather is to use it not with hdr images, but with area lights.
i make, a studio area light not emitting spec, as the key light. another area for fill light. one directional for back light one ambient for flood light. another ambient with a negative value to suck out unwanted lights to give an illusion of occlusion.

you renders look really waxy and over blown. i think a regular shader will look better.


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