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# 15 07-02-2012 , 09:36 AM
anubisdeath666's Avatar
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Join Date: Jun 2010
Location: Buffalo, NY
Posts: 9
Ok, I have a question now about the UVing. First off, I have my gate smoothed, so doing a Planar projection, or any for that matter, seems to not work because any texture that I place on there get's distorted from the smoothing. How do I work around that?

Secondly, if I painstakingly select all of the front and back faces to do the planar (there are probably 2,000 faces, and double clicking to select the ring doesn't work most of the time on it) how would I prevent the slanted faces from being drawn not full size on the texture map? What I mean is, I can't paint 1:1 on those parts because it would be squeezed. Sorry if these are dumb questions, but UVing is brand new to me.