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# 2 26-03-2009 , 07:24 AM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
Posts: 3,125
i tired doing this, failed but partly succeeded

by partly succeeded i mean i managed to get the GUI to show up (i didn't try it out)

i did what the readme said... for a while
i put the zebruv.mll and rainUVPrescale.py into the [Maya installation folder]/bin/plun-ins

i wasn't sure where the zebruvUI.mel was meant to go...
it said it should go in the project folder but there wasn't a folder named scripts in my current project... so i made one and shoved it in there

i'm not sure if it worked, because when i typed
Code:
source "zebruvUI.mel";
zebruvUI()
i don't think it worked
so i opened the script editor and went file > source script
and it took me to it's default directory...
i went up a few levels (2 to be exact) and i saw the scripts folder i think the readme might be refering to
so i shoved a copy of the zebruvUI.mel into that folder
and typed
Code:
source "zebruvUI.mel";
zebruvUI();
(notice the ; at the end of the second line there)
and it worked

i think the important thing is that you put the zebruv.mll and rainUVPrescale.py files in the right plug-in folder

and then put the .mel file in the right scripts folder
C:\Users\<name>\Documents\maya\<version>\scripts
for me... i'm using vista 64, or it could actually mean the project folders you make when you make a new project directory in maya... not sure

then run the code

Code:
source "zebruvUI.mel";
zebruvUI();
again, i just saw the GUI pop up, i haven't actually tried it out




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D