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# 2 03-04-2005 , 04:23 PM
mhcannon's Avatar
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Join Date: Sep 2004
Location: Waianae, HI
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If it's a single mesh, the it will have a single shape node to be named. To work around this you can create quick selection sets and map/texture each and/or create UV sets for each.... assuming this is not a NURBS object, in which case you need to covert it to something UV friendly.



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