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# 1 07-01-2006 , 03:09 PM
Registered User
Join Date: Jan 2006
Posts: 1

Cloth on a Game character

Hi,
I loved the newbie Cloth Shirt Tutorial. Throughout the tutorial there was a relatively high polygon model, and although there is a base polygon count which was set at 25 initially in the cpStitch tool, the Tshirt itself tended to have a lot of polys.

Is it worth having even a low base polycount cloth tshirt for a character to be used in a game engine where there are polycount limitations?

Seeing fabric sway after a movement is always pretty. There won't be any dynamic cloth rendering etc, it was just a thought to have it precalculated in the animation. My hunch tells me no though.

Thanks for the tutorials and the excellent website.