View Single Post
# 1 21-05-2006 , 03:21 PM
darkslayer13's Avatar
Registered User
Join Date: Apr 2003
Posts: 3

Question about polys---->subd's

Hey everyone-
I had a general question about modeling. I am about an intermediate modeler for Maya and decided to start modeling figures instead of basic house and car scenes. It seems that every time i decide to do an organic model and do polys to sub-d transformation, my sub-d image looks boxy. I thought that the whole point of sub-d's was to make the image look smoother and more realistic. Almost the exact opposite happened. I was wondering if there is any system of modeling polys that I do no know about, that will make the model look "smoother" when converting into subd's. Is it the fact that I move each vertex point seperately or is it just my settings to convert into sub-d? Thanks!!!