I ask because after doing a uv snapshot of my unsmoothed object uv's, I plopped a test texture in it & saved it out as a tif, then I applied that back to the color slot of my shader, and did a test render, and...
It was garbled a bit?
ooops, sry, I meant to say that it was garbled AFTER I smoothed it.
Will try the history tip now
Thanks!
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com