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27-01-2013, 04:51 PM   #2
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Join Date: Dec 2006
Location: South FL
Posts: 3,518
You pretty much lost me here:

But this type of shadowing is adding to the whole model (not to objects, walls, furnitures separately)... Occlusion, FG, GI, shadowing to different pass, saved as TIF format, then make a composition of these different TIF shaders in Photoshop and assign the result to the whole model. The texture is the output, not the input (when I made the texturing, the jpg texture files were my input).


Sounds like you want to bake lighting information into textures then combine those textures in Photoshop to use in a realtime application (I'm guessing). How safely the obj file format can transfer those assignments in the target program is another issue. But yeah, look into baking textures.
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