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27-01-2013, 11:41 PM   #5
Gen
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Join Date: Dec 2006
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If the UV shells for the objects are in the same space then yes, that would cause overlapping issues when you combine them all into one mesh. You may want to look into creating UV tiles and see if they'll cause problems in your workflow. If you gave more info on your desired end result then maybe someone else can help you as I don't have experience with realtime output.
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