Thread: ***TOPOLOGY***
View Single Post
# 153 01-06-2012 , 08:54 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
you can make the hair with a bit more detail just to help the Normal map out a bit...add extra geo but only what you can get away with. If its actually going in a game engine then you'll need to fins out specifics...if its purely for rendering purposes then go the who hog, more polys and a dispacement map.