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# 11 28-12-2010 , 12:30 AM
Dango77's Avatar
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Join Date: Mar 2009
Location: London, England
Posts: 1,009
I'd have to agree with Chirone on that one,
before 3d was around Y was up and X was across on a graph, that's why Z is depth.
I think it's the same in Max and XSI as Maya actually, as well as quite a few others, I could be wrong though....



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