Hi all - Can someone please tell me why my texture map looks like this attachment? Renders OK, but I need it to look clean in Hardware Texturing display, so I can model 3D around certain texture elements. I find textures display just fine when you just slap them on in Hypershade, but as soon as you adjust the 2D Texture Placement parameters to tweak where it falls, it goes like this attachment. Can anyone help? Daniel