Thread: Gummibear
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# 1 10-03-2006 , 03:54 PM
farbtopf's Avatar
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Join Date: Jul 2005
Location: London
Posts: 520

Gummibear

Hi,

i've been making this gummi bear. Somehow I can't get it to look right. I am using an anisotropic as material. I tried quite a lot of things to get it to look like it was rubbery. I got the best results when I defined the colour just over the ambient and incandescence. The actual "colour" is still grey and I only used it to control the brightness. I added a very subtle noise as a bump map. I rendered with raytrace and recractions switched on.
I know it is still too light and should be slightly more transparent. What I can't figure out is how to get the light to be broken in a realistic way. It should look like transparent rubber.
I cannot use mental ray because my graphic card is rubbish, so it would have to be done in the software renderer.
Something like changing the surface thickness sounded good, but did not seem to make a difference.

thanks in advance for any ideas/suggestions

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