Originally posted by Hoshi87 An animator should never have to select the individual joints to animate. Is there a control for the toes? Check the channel box of the foot control to see if there's an attribute for a toe bend. So bassically using IK manually without control curves or FKs isn't a good practice for animation ? I"m still a newbie although I'm actually getting a walk cycle and breif animation together that I'm happywitht for my first structured attempt.