Thread: SPITFIRE BY TUT
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# 91 01-06-2010 , 09:33 PM
paldav's Avatar
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Join Date: Jul 2004
Location: north west england
Posts: 388
Hi Bullet

Feeling your pain man...

It can get complicated with top bottom left and right, i think i would move all UV's out of the texture space then select the shells one at a time, confirm them in perspective view, then put them in the top left or bottom right texture space.( coresponding to top of left wing, bottom right wing etc, in persp)

When you have sheperded them all, replace them back in the top right texture space in a logical order, your probably just confusing yourself man, you know how somtimes you select somthing on the right in front viewport and in persp its actualy the left?

or is it just me?

Then again ive been wrong before, we both know this!


free memory low..exception thrown