Thread: maya and 3d max
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# 3 08-06-2004 , 12:00 AM
dannyngan's Avatar
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Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
I would recommend using Kaydara's FBX format. You can export as an FBX file, then import it into the destination program. Object names, texture paths, animation, etc, are all retained in the transfer. Max already has the FBX plugin installed. You can download one for Maya from Kaydara's website (www.kaydara.com).


Danny Ngan
Animator | Amaze Entertainment
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