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# 2 29-11-2005 , 11:48 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
displacement maps will literally add geometry to the model to achieve a high-res result. Game engines, while able to handle a lot more polys than previously, still can't handle THAT much more geometry. Normal maps achieve a simulated high-res look without adding geometry at all.


-Mike
The Maya Toolbelt