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# 9 27-02-2008 , 12:39 AM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
I am wondering if I can do this without modeling and rigging the hand after all. I have attached a screen grab of the curves. Does anyone know a way I can animate the curves at the end so they move like fingers though. I was thinking I could create each curve as a nurbs cylinder instead and then duplicate a surface curve on each one to attach my pfx to. I have never tried to do rigging with a nurbs object though and is it the same as using polys. If this can be done please let me know since it will make things a lot easier.

Thanks,

Leon

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