Thread: mirror problem
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# 6 15-10-2009 , 04:34 PM
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Join Date: Mar 2007
Location: TN (USA)
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Mayaniac: That's a good suggestion but with the mirror geometry tool, the pivot point usually doesn't matter. I think the way it works is that if you mirror something in the X direction, then the mirror is based on the vertices farthest in the +x direction.

If you mirror in the -x direction, then the mirror is based on the vertices farthest in the -x direction rather than being based on the objects pivot. That also means the geometry doesn't have to be centered on the origin.

But that was really good thinking though


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