I'm just trying to polish my texturing skills, and I find that when I have a wrapround texture, I often get a bit of a seam like the one in this picture. Is there any clever rick to get round it? I produce the displacement,bump and texture map all in photoshop from modifications of the same core image, but I can never get the meeting point quite right. It seems that some anti-aliasing goes on but I'm not sure (the maps are bitmaps) Does anyone have any suggestions as to how to clean this up?