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# 4 27-07-2016 , 11:05 PM
Registered User
Join Date: Jun 2016
Posts: 1

keep with your blinn and use a ramp shader for your colour set it to
grey to black to white and set the light angle to facing
turn reflectivity to 100 render out with fg and hdri for environmental relfections

Hey, I am trying to work on a chrome material. I am also new to maya. What does "FG" and "HDRI" mean? Any other tips for making chrome?