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# 2 21-07-2006 , 07:16 PM
dragonfx's Avatar
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Join Date: Jul 2003
Posts: 1,257
actually it is part of the wireframe, thats a border(or texture) edge... it means the topology of the poly ends there for whatever reason... it wont show in render, it is normal for it to inhabit the extreme edges of an object, and its VERY useful (specially to notice when it is NOT in the extremes of a polygon either because you screwed it or beacuse you cut it that way in the uvmap)... but if it really bothers you it can be made to dissapear somewhere in display>custom poly display, personally i have mine set to thickness 3...


Last edited by dragonfx; 21-07-2006 at 07:27 PM.