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# 3 29-03-2010 , 04:45 AM
anasasis's Avatar
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Join Date: Apr 2007
Location: Melbourne
Posts: 347
if have a base mesh of a human female take her leg for half of it then continue extruding for the bottom shoe part then export to zbrush use the standard brush with a nice radial gradient for the alpha and sculpt in the wrinkles and so on divide some more then use the ryan kingslein clothing seam brush set (available though zbrushcentral is free though) and sculpt in the stitches and seems texture in z then in maya set up a vinyl type shader id recommend an anisotropic shader with some changes of course. then render in mental ray making sure you have some kind of globe for reflections. But i dont have time to right up a tutorial for you sorry. Hope this helps