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# 6 08-01-2018 , 05:17 AM
Registered User
Join Date: Jan 2018
Posts: 1

i found a decent fix

this worked for me. im the channel box (while the object is selected) click on inputs and then there should be one something like polysmoothface and then a number. under that set divisions to 0 and it should return to normal.

sorry for the late reply i was looking for help and i found a solution.