Hello. This may be a no brainer for most. I've been out of the loop with Maya for about 2 years and I'm refreshing my skills and have run into a challenge. I'm animating a rubiks cube and all is well as far as rotating faces. My question is when I want to rotate a face to a specific value i.e. 180 degrees, I will go into the "transform attributes" section and key in "180" for the "Y" axis. I notice that the only part of that face that rotates to 180 is just 1 of the 9 cubes! Why will not all 9 rotate to that value? I'm most likely overlooking something very simple but don't see what that is. Any help will be greatly appreciated. Thank you.